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Titanic was a 3-days team project made on Unity. My team was composed of Sophie Roch, Esther Roux, Sunpreet and, of course, myself.

The theme of the exercice was "Flood" and we had to make a 2D game using Unity.

In Titanic, you play a mechanist who need to escape a boat hull before the raising water drowns him.

Go activate the helm (R key) to open the hatch and leave before the room get flooded.

We used Piskel and Photoshop CS6 to make the assets.


I was involved with the programming of the water that goes up, and I have done some graphics assets,like the background and the machines on the ground level.

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build.zip 11 MB

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